ShopDreamUp AI ArtDreamUp
Deviation Actions
after starting developing a game engine with java i have finally made a pretty staple version.
as of now it supports mouse movements, click and keyboard input.
as well as drawing stuff in the canvas.
checking if the mouse is hovering or clicking on stuff is easy as pie now since the every class that extends the engine get their own automatic MouseHovering() method that gets called many times in a second.
the engine is specified to make point and click games flow like the old sierra adventure games. (hint hint. like kings quest 5 and up).
i got a test game going right now where i can test the engine and figure out how i can do it better and faster.
as for the game:
the game is not in production yet. i need to make the engine ready so i can do rapid fire point and click games.
because the school is in the way and slowing the production down more than it should.
more updates will be coming soon.
test footage may come soon.
-Petur
as of now it supports mouse movements, click and keyboard input.
as well as drawing stuff in the canvas.
checking if the mouse is hovering or clicking on stuff is easy as pie now since the every class that extends the engine get their own automatic MouseHovering() method that gets called many times in a second.
the engine is specified to make point and click games flow like the old sierra adventure games. (hint hint. like kings quest 5 and up).
i got a test game going right now where i can test the engine and figure out how i can do it better and faster.
as for the game:
the game is not in production yet. i need to make the engine ready so i can do rapid fire point and click games.
because the school is in the way and slowing the production down more than it should.
more updates will be coming soon.
test footage may come soon.
-Petur
Java Game In Development
after trying to make my ideas to an android game i figured out that many of my ideas just doesn't work with phones.
so i kinda gave up on that one.
but 2 seconds later i came up with a game idea that might work on the pc and by using java. it should not be a problem to make my game work on all three OS.
The game idea:
the game is simple. you are this little character (i cannot make up my mind if it should be a boy or a girl) and you need to find out who he/she is.
it will be a survival horror game. (or just a horror game) where you walk around in his nightmares and figure out if the information from his dreams can guide you.
the charact
Phobia Game Public Demo Out!
after weeks of development. i finally have made a playable version of my horror game Phobia.
phobia is a puzzle solving survival horror game or psshg for short.
it only works on windows right now. and i don't know if it will work on mac computers because i do not have a mac computer.
there are some stuff that have been improved and is not available in the demo.
im also looking for some feedback on:
are the controls bad?
does the sound suck?
does the game crash at any point?
etc. etc.
if you want the demo download it here! (its a forum. but the download link is in the post)
http://forum.unity3d.com/threads/120934-Puzzle-Solving-Horro
more 3D!
i have recently begone making more 3D again.
since i finally got cycles to work in my blender build.
i can really say that thanks to blender and cycles i can now make more realistic 3D artwork with the Cycles render engine then what i could with blenders eternal render engine.
and cycles has made my life easier REALLY EASY! now i don't have to pause my work and render all the time.
since Cycles is still in beta stage it is not running staple. well not for me.
first of all Cycles can use the graphics card to render the image witch is a lot faster than using the processor. the only problem is. in order to use the graphics card i need to ha
Animations AHOY!
i recently got myself adobe flash pro cs5. so far i have created countless of small animation sketches. and right now i am working on an animation project. the story is still being written the concept art are not finished. so i will take at least, maybe 3 to 6 weeks before the animation is finished. the deadline is planned to December (that means it is a Christmas cartoon). and will feature Santa Claus, all his elf's and a little bit of death. so far i am not finished with the writing as i said.
some of the concept drawing should eventually end up in my scrapbook.
thats everything i have to say. have a nice day.
-Petur(Fishermen)
© 2012 - 2024 PeturPetur
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